31-Others
Chicken Cha Cha Cha Memory Game
Chicken Cha Cha Cha Memory Game
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The Feather-Plucking Sports Meet
Chicken Cha Cha Cha tests players' image recognition and memory, making it a fitness game. The game utilizes mechanisms such as "memory," making it quite suitable for family gatherings.
The local chicken Olympics is going to feature the most exciting
To win the game, you must correctly flip the same kennel card on the runway card to move forward and overtake the opponent. Those who are blind or forgetful can only stay with a bare bottom!
The Feather-Plucking Sports Club is a super-fun memory game rated five-star. It won the 1998 Best Game Award, not only enhancing mental agility but also strengthening parent-child relationships, interactive reactions, and social interaction!
Game age: 4 years old and up
The game contains:
- Egg-shaped track cards (24 pieces, 12 sets of patterns, 2 per set)
- Star anise chicken coop cards (12 pieces)
- Chicken props (4, one each for gray, yellow, blue, and green)
- Feather props (4, 1 each for red, yellow, blue, and green)
Number of players: 2~4 people, ideal for 4 people
How to play:
1. Arrange the 24 egg-shaped runway cards into a large circle, similar to a race track, ensuring that no two identical patterns are too close together. Additionally, place the 12 octagonal hen coop cards face down in the center of the circle; players cannot peek first.
2. Each player chooses a rooster representing their own color and places it on an egg track card. The placement is not limited to a specific pattern, but the number of egg-shaped runway cards between each player and their neighbors must be the same (for 2 players, they are separated by 11 cards; for 3 players, they are separated by 7 cards; for 4 players, they are separated by 5 cards).
3. The youngest player starts, and play proceeds clockwise. Each player first flips over a card from the hen coop cards. If the pattern on the card is the same as the egg-shaped runway card directly in front of their rooster (to the left), they can advance one space and then turn the card back face down. They then continue to flip hen coop cards and move until they make a mistake or decide to stop. If the pattern on the card is different from the egg-shaped runway card directly in front of their rooster (to the left), the card is turned back face down, they remain in place, and the next player (to the right) takes their turn.
4. Only one rooster can be stationed on each egg-shaped runway card. If a player's rooster is on a space occupied by another player's rooster, they must flip over a card from the hen coop cards and compare the pattern to the card directly in front of the leading rooster. If the space directly in front of the player's rooster is occupied by another player's rooster, the flipped hen coop card must be compared to the position in front of the leading rooster. After flipping the card, if the pattern on the card is the same as the egg-shaped runway card in front of their rooster, they can jump over the other rooster, pluck a feather from its tail, and insert it into their own rooster's tail. At the same time, the jumped-over rooster is moved to the space directly in front of their rooster, and the player continues to flip cards. If they continue to match patterns, they can keep moving until they make a mistake.
5. When a player collects all the feathers from other players' roosters, the game ends. The player who has collected the most feathers is the champion of the "Plucking Games."
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